The Enigma game
Histoire (romans), Policiers (romans), Guerre (romans), Multiculturalisme (romans), Littérature générale (romans), Aventure (récits)
Audio avec voix humaine, Braille avec transcription humaine
Résumé
Fifteen-year-old Jamaican Louisa Adair uncovers an Enigma machine in the small Scottish village where she cares for an elderly German woman, and helps solve a puzzle that could turn the tide of World War II. Companion to Code Name Verity… (DB 75966). Some strong language. For senior high and older readers. 2020