
Everything to play for: how videogames are changing the world
Sociologie, Passe-temps et artisanat
Audio avec voix humaine
Résumé
"The videogame industry, now larger than the film and music industries combined, has a proven ability to challenge the status quo. With a rich array of examples, Marijam Did argues for a nuanced understanding of gaming's influence so that this… extraordinary power can be harnessed for good." -- Provided by publisher